Follow the link for more information. The plot of Persona 4 was inspired by the work of mystery novelists owing to its fairy Tail Band 22 PDF mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a „’nowhere‘ place“ and is the central setting to have players sympathize with the daily life of the characters.
Författare: Hiro Mashima.
Verrückte Magier, mächtige Zauber, geflügelte Katzen und gefährliche Monster – das ist die Welt von ‚Fairy Tail‘. So nennt sich eine Gilde von sympathischen Outlaws, die mit ihren Zauberkünsten gegen das Böse in der Welt zu Felde ziehen, dabei aber mehr als einmal über das Ziel hinausschießen.
The developers added many in-game events to prevent the game from becoming stale. The game was positively received by critics and developed into a full franchise. Various other manga and light novel adaptations and spin-offs have been produced. A standard battle in Persona 4.
Certain actions such as a successful attack will prompt a dialogue box on top. Players navigate between battle options listed in the box on the bottom-left of the screen, while the character portraits on the right hand of the screen indicates each member’s health and magic points. Persona 4 blends traditional RPG gameplay with simulation elements. The player controls the game’s protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year. The main focus of the game revolves around Personas, avatars projected from one’s inner self that resemble mythological figures and represent the façades worn by individuals to face life’s hardships. Each Persona possesses its own skills, as well as strengths and weaknesses to certain attributes.
Inside the TV World, the player assembles a party, consisting of the protagonist and up to three other characters, to explore randomly generated dungeons, each tailored around a victim who had been kidnapped. On each floor of a dungeon, the player may find roaming Shadows, as well as treasure chests containing items and equipment. Offensive abilities carry several attributes, including Physical, Fire, Ice, Wind, Electricity, Light, Dark and Almighty. As well as various enemies carrying different attributes, player characters may also have strengths or weaknesses against certain attacks depending on their Persona or equipment. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death being unknown. At the same time, rumor has begun to spread that watching a switched-off television set on rainy midnights will reveal a person’s soulmate. The protagonist is a high school student, named Yu Narukami in later media, who has recently moved from the city to attend school at Inaba.
Yukiko Amagi, a calm and refined girl who helps out at her family’s inn. On April 11, 2011, the protagonist arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad. Events come to a head when Ryotaro Dojima mistakenly accuses the protagonist of being involved in the murders. Nanako is kidnapped during the protagonist’s interrogation, leading Ryotaro to engage in a vehicular pursuit with the culprit. Nanako through a television set in his truck, and the gravely-injured Ryotaro entrusts her rescue to the group.
Having identified the culprit as Adachi, the party chases and locates him within the TV world. The protagonist confronts the gas station attendant encountered at the start of the game, who reveals herself to be the Japanese goddess Izanami, the „conductor“ behind the game’s events. The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the „sake“ of humanity. Adachi and Marie, a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi’s Social Link to a certain level, they are given the choice to withhold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved.
On the protagonist’s final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails the protagonist, threatening to have him arrested for destroying evidence if he does not answer his calls. After the Investigation Team defeats Ameno-sagiri, Marie disappears from the Velvet Room, and Margaret promises to find her for the protagonist. The Investigation Team decide to take a skiing trip together, during which time they stumble upon a cabin with a TV inside. The TV turns out to be a portal to the Hollow Forest, where Marie has fled to. After defeating Izanami-no-Okami, Marie reveals that she is actually Izanami-no-Mikoto, a goddess who originally wished to both protect humanity and grant it’s wishes, but as people changed and stopped wishing for truth, her wishes splintered into her and Izanami-no-Okami. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room.
While eating, the protagonist learns about the recent changes in the neighborhood, is informed that Adachi has become a model prisoner, and sees Marie on the news as the popular new weather girl. Depending on the player’s choices, she may also declare her love for him while the main group watches on, much to their disbelief. According to the game director Katsura Hashino, while „ideas thrown around earlier“, development on Persona 4 in Japan did not begin until after the release of Persona 3. The development team consisted of the team from Persona 3 and new hires which included fans of Persona 3. The design of Inaba is based on a town on the outskirts of Mount Fuji.
The entire staff went „location hunting“ to determine Inaba’s design. Inaba does not represent „a country town that has tourist attractions“, but rather a non-notable, „’nowhere‘ place“. Hashino described the town as being „for better or for worse a run-of-the-mill town“. Despite living in the countryside, Persona 4 characters were designed to look and sound „normal“ and like „modern high-schoolers“, according to lead editor Nich Maragos. Initially, he wrote the game’s cast as being „more rural than was really called for“. The characters aren’t really hicks They just happen to live in a place that’s not a major metropolitan area.